B.J. Badger's Development Showcase

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bj.badger@hotmail.com

Mobile: (321)505-0562 (please leave a message)


Welcome. My name is Bernard John Badger, but most people call me B.J. This website was created to display my works in programming and game development. Please, have a look around.

Flow (Game Design, Adobe Flash, ActionScript)

BizarreCraft (Game Design, Team Development, Technical and Creative Writing)

BizarreCraft Prototype (Rapid Prototyping)

Bombercan (Unity, Programming)

The What-Iffers in: Final Fancy (Game Design, JavaScript)

The Legend of Zelda: Forgotten Gates (Game Design, Programming)

Weather App (Android, Java, GUI Programming, Internet Communication, SQL Database Use)

Project Sirius (Java, GUI Programming, Data Collection)

Super Mario War FIEA Tour (Level Design)

GameCareerGuide Game Design Challenge Wins

About B.J. (Background, Education, Resume, Letters of Recommendation, E-mail)

FlowChiBJ conductor

Flow was my final student project at FIEA, produced during my last semester there. I developed it solo, with weekly feedback from professors and classmates. Flow is a music-based game, but very different from other music games like Dance Dance Revolution or Beatmania. Instead of relying solely on rhythm and beats, Flow takes advantage of more fluid styles of music, moving the player as the sounds ebb and swell.

Due to the official end of support for Flash, Flow can no longer be played in a web browser. If you have a non-browser Flash Player on your machine, you may still be able to play Flow by downloading the file below.

Download Flow game (requires non-browser Flash Player)

Download Flow source (scripts only)

Download Flow source with .fla (large file size)

BizarreCraftChiBJ BizarreCraft

BizarreCraft is one of two major game projects undertaken by the fourth cohort of FIEA students, and the first large-scale game project in which I participated. It's a networked real-time strategy game unlike any other. There's no resource gathering, no building construction, and most of all, no death--just two zany factions trying to pull the rug out from under each other with the most bizarre attacks imaginable and drag the enemy commander to their own base.

More about BizarreCraft

Download BizarreCraft

BizarreCraft Prototype

The BizarreCraft prototype is a heavily modified Warcraft III map which I created to test the BizarreCraft gameplay concept. It stands among my proudest achievements at FIEA, having served to prove the BizarreCraft project worthy for its production phase.

More about BizarreCraft prototype

Download BizarreCraft prototype

Bombercan

Bombercan is a practice project in Unity. My goal was to recreate the multiplayer arena combat of the classic Bomberman series using Unity's three-dimensional graphics and collision detection. The art style of Bombercan is purposely minimalist, using only the primitive shapes available in the Unity editor to construct all game objects. Cram as many players as you can around the keyboard or plug in a few controllers and let the blast-fest begin!

Play Bombercan in your web browser (requires WebGL)

Download PC stand-alone Bombercan

The What-Iffers in: Final Fancy

The What-Iffers in: Final Fancy is a game I created in one month for RPG Maker Web's Indie Game Maker Contest 2017. It's a comical puzzle-action romp in which four role-players use the unique abilities of their fantasy-world alter-egos to overcome deadly traps and fiendish conundrums as a team. Creating the original game mechanics of Final Fancy involved writing diverse, interacting JavaScript systems, such as switching player control between heroes, detecting collisions between objects, and signalling objects to react with appropriate behaviors.

To play The What-Iffers in: Final Fancy, simply use either of the links below. Be forewarned that the music in the web browser version tends to lag, as your browser will be loading large sound files on an as-needed basis.

Play The What-Iffers in: Final Fancy in your web browser

Download The What-Iffers in: Final Fancy

The Legend of Zelda: Forgotten Gates

The Legend of Zelda: Forgotten Gates is a Zelda fan game with Final Fantasy-inspired combat and a dash of Rogue-like. It is currently in a very rough, barely-playable concept stage, but it boasts procedurally-generated random dungeons, complex enemy behavior, and heroes both familiar and original.

Download The Legend of Zelda: Forgotten Gates

Weather App

While working at Eastern Florida State College, I took the opportunity to enroll in a Mobile Applications Development course, which gave me an introduction to the Android framework. The final assignment of this course was to create a Weather App, which pulls data from the Open Weather Map API and displays it to the user. This project incorporated the breadth of the course's topics, from simple Android UI basics to requesting JSON messages from an online service and storing data in a local database with SQL.

Download Weather App (includes sample Java code!)

Project SiriusChiBJ scientist

Project Sirius screenshot

FOR SCIENCE! Project Sirius explored the relationship between interface feedback and user performance, proving that more is not always better. The data gathered in Project Sirius was used to write the paper Helping the User Fail: Ergonomic Modalities and Distraction, featured in the 3rd International Conference on Applied Human Factors and Ergonomics.

Download Project Sirius demo (includes sample Java code!)

Super Mario War FIEA TourChiBJ Luigi

Old-school Mario action meets four-player deathmatch chaos. Super Mario War is one of the best fan-made games out there, and one of its greatest features is, you can make your own stages with its flexible level editor. So, when an assignment came up at FIEA to create an original level for an existing game, Super Mario War was the game I turned to. On the day of presentation, I gathered four volunteers from amongst my classmates and sent them through not one, but four unique Super Mario War arenas strung together in a cohesive tour.

The response from the class was stupendous. People cheered, laughed, and shouted advice to the contenders as they battled through the tour on the projection screen. And the best part of all this? You can play the Super Mario War FIEA Tour yourself! Grab some friends and get ready for a showdown of classic gaming skill! The Super Mario War game itself is included in the download for your convenience.

Download Super Mario War FIEA Tour

GameCareerGuide Game Design Challenge WinsCaptain N: The Game MasterSheikah: Rise of the Shadow People

Approximately once per month, the website GameCareerGuide issues a Game Design Challenge and lists their top picks from the entries sent in.  Below are links to the Challenges for which my entries were declared winners.

Reinvent the Brawler - Captain N: The Game Master

No Jumping! - Muzzle Velocity

Oculus Rift - Covert

Living the Dream(cast) - Spellweaver

Save the Wii U - Sheikah: Rise of the Shadow People

Making Maps - Beyond Here There Be Dragons

Your Cheatin' HeartCheat Code

About B.J.ChiBJ Jedi

A little bit about me, my skills, etc.

Resume

Download resume (Word document)

Letters of Recommendation

Rick Hall (Word document)

E-mail

bj.badger@hotmail.com